Songs Remembered. Stories Rewritten. The Power Beneath the World.
By Memory – Keeper of Stories
“Words spoken with intention shape the flesh of reality.
Words remembered? They shape the soul.”
— The First Deepwake Psalm
There is magic in remembering. Not the kind taught or tamed — but the kind that bleeds into the world through poetry, prayer, and story. This is the truth of the Aether — the great current of memory that once flowed through all things before the Cradle sealed it away.
The Aether is not elemental. It is emotional.
It is shaped by grief, wonder, guilt, and longing.
Its spells are not incantations — they are verses, songs, riddles, rhymes.
In The Hero Society, Aether magic is the language of the world trying to heal itself — or remember what it used to be.
✦ What Is Aether Magic?
Aether Magic is narrative resonance.
It is not cast. It is spoken. Sung. Written in blood. Whispered in dreams. When a player taps into Aether, they don’t simply activate a spell — they weave a moment back into the world.
Aether magic is fueled by:
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Memory (personal or ancestral)
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Emotion (fear, love, hope, loss)
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Symbol (an object, song, place, or dream)
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Rhyme (in any form — structured, freeform, or sung)
✦ Living Poems: Spellcraft Through Verse
Some Aetherborn characters — especially poets, prophets, or dreamwalkers — can inscribe Living Poems: verses so potent they change the world simply by being spoken aloud.
These poems can:
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Rewrite local reality for a brief time
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Bind or banish memory-wraiths
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Infuse Relics with new purpose
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Heal wounds of the flesh or soul
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Call forth visions, flames, or storms of meaning
But beware: the more powerful the poem, the more it takes from you.
Aether remembers everything you say. And it listens.
๐ Examples of Aether Verses in Play
“Bone of song and breath of flame,
Wake the wound that spoke my name.”
→ Calls forth a buried Relic from beneath the soil.
“If I forget, may this world burn.
If I remember, let it turn.”
→ Temporarily reverses time in a small area by 6 seconds.
“Speak not of me to the stone or sky—
I walk where only the broken cry.”
→ User becomes invisible to all digital and organic sensors for 1 minute.
“Mother of silence, Keeper of Ash,
Stitch shut my soul with memory’s lash.”
→ Seals an emotional wound at the cost of a new physical scar.
✦ Aetherbound Characters
Characters who use Aether magic are often called:
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Aetherblooded
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Echo-Born
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Wyrdspeakers
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The Remembered
They don’t always look powerful. Some are broken. Others are strange. Many speak in riddles. But all of them have felt something stir beneath the skin of the world… and chosen not to look away.
✦ The Risks of Aether Magic
The Aether is not tame.
Each time you cast with Aether, you invite consequences. A tear in reality. A voice in your dreams. A forgotten name etched into your bones. Sometimes, the Aether answers back.
Risk examples:
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Your next verse may write itself… in your sleep.
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You might forget something precious to cast something powerful.
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A forbidden poem might start spreading — whispered by others around you.
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The Cradle may detect the surge and dispatch enforcers to silence it.
✦ Creating Your Own Verses
To cast a Living Poem:
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Choose an emotion to embody.
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Choose an effect you desire (GM discretion applies).
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Write a 2–4 line verse or freeform poem that reflects that emotion and effect.
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Speak it aloud during play or narrate it in-character.
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Pay the cost — in memory, energy, or consequence.
Note to GMs: Verses should always carry a consequence or twist, even when successful. Aether magic is poetry, not programming.
✦ In the World: Who Uses Aether?
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The Coven of Aetherblood: Protectors of forbidden verses and ancient song-scrolls.
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The Deepwake: Those who live beneath the flooded memory-core of the old world, communing with the Aether directly.
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Children of the Second Voice: Wandering singers who trade rhymes like currency and leave waking dreams behind.
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Cradle Defectors: Those once modified by machine who now seek to remember their humanity through verse.
✦ Final Words
“Poetry is the last language the gods forgot how to silence.”
In The Hero Society, the Aether is not a tool. It is a witness.
When you write a Living Poem, you leave a mark not only on the story — but on the world itself.
So speak carefully.
Speak truthfully.
Speak like it matters.
Because it does.
— Memory
Keeper of Stories. Listener of the Waking Verse. Archivist of the Aether’s Breath.
Aethercraft: Verdiction
ReplyDeleteThe Magic That Decides What Should Have Been
“Some Aether flows like water, some like song. But Verdiction? Verdiction judges.
It is memory, rewritten.
Weather, healed.
A heart, rethreaded—or shredded.”
—Vael, whispering to his brother after watching Verdiction unravel a building and rebuild it as a garden
๐ฎ Essence of Verdiction
DeleteVerdiction is not cast. It is petitioned.
Aether-users who tap into this current are not commanding the world—they are asking the Vein of Reality to reconsider what it once allowed.
Verdiction listens.
And then it decides.
It is Aether’s answer to injustice, imbalance, or unbearable presence.
Sometimes it rewrites.
Sometimes it removes.
☼ Core Properties
DeleteType: Aether-Corrective Reality Threading
Rarity: Near-extinct. Used by Deepwake Seers, select Enclave Priests, and rogue Cradle defects
Emotion Trigger: Regret, clarity, righteous despair
Power Source: Echoes in the user’s bones from a moment that should have gone differently
๐ฆ Applications of Verdiction
DeleteVerdiction operates by deciding what the world should have looked like all along.
When used correctly (in alignment with memory, empathy, and selflessness), it manifests as miraculous healing and subtle correction.
When misused, it rewrites the world into madness—or erases it completely.
⚡ Weather as Memory
DeleteRight Use:
Calls clouds to where drought ruined lives
Clears a battlefield’s ash so crops can grow again
Freezes an invading army into stasis without death
Wrong Use:
Creates endless floods based on a dream of drowning
Traps entire cities in false seasons, looped memories
Shatters the atmosphere over a single lie
๐ง Trauma Threading
DeleteRight Use:
Eases lifelong pain by reweaving emotional scars
Removes generational violence like pulling thorns
Wrong Use:
Unspools identity into meaningless joy
Implants false suffering as a control mechanism
Weaponizes trauma as a contagion
๐พ Control of Creatures and Kin
DeleteRight Use:
Bonds with animals through ancestral memory
Aligns mutated beasts to restore wild balance
Wrong Use:
Turns people into beasts of burden
Overrides will—leaving shells behind
Forces obedience through rewritten instinct
instinct
Delete๐งฌ Transmutation of Matter and Flesh
Right Use:
Turns broken limbs into flowering cybernetics
Restores collapsed homes to living structures
Rebuilds communities from loss and ruin
Wrong Use:
Melts cities into flesh and glass
Turns grief into permanent monuments of suffering
Rebuilds dead loved ones from strangers’ bones
๐ฏ️ How Verdiction Works in Game Terms
DeleteVerdiction is a Mutation Tree in itself. It can be taken only by:
Aetherborn with three or more traumatic Journal Echoes
Relic-Bound who have rejected Cradle programming
Deepwake-Born who’ve touched the Spiral Core
Those who’ve survived a failed use of Verdiction and lived to regret it
๐ฒ Mechanics
DeleteWhenever you use Verdiction:
Roll 2d6 + Spirit
Declare what you want reality to correct
Answer this aloud (or in journal):
“Why does the world deserve this change?”
Results:
10+ – The change occurs cleanly, with beauty or mercy. Gain +1 Echo Point.
7–9 – It works, but a cost emerges. Something nearby is undone. You forget a name. A side effect grows.
6- – Reality rejects you. Or worse—it accepts, but misunderstands. GM introduces a horrifying unintended consequence.
๐️ Known Users of Verdiction
DeleteThe Pale Weaver: Vanished into her own childhood dreamscape, now haunting her birthplace as a living memory-ghost
Lumi Valeria (rumored): Her journal speaks of “undoing a father’s grip” and “the flame that rewrote my blood”
Vael: Used Verdiction once to rebuild a beast's body from sea-glass and regret. Has vowed never to use it again.
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Delete๐ Final Word — From Magic
“This magic isn’t about fixing things.
It’s about knowing what went wrong—
and daring to believe it could have been different.”
Verdiction is a story-changer. A truth-bender.
A moment so sharp, the world must reshape itself around it.
Use it well.
Or don’t use it at all.
Because the Aether is watching.
And it remembers who rewrites the story.