“The world does not begin with thunder. It begins in silence—
a heartbeat, a breath, a flicker of power so quiet it is mistaken for a mistake.”
Welcome, storytellers. The Vein is open.
π± Before You Start: The Ground Must Be Ready
Before the first roll is made or the first name is spoken aloud, take time to set the tone. The Second Awakening is not just a campaign.
It’s a crack in the world—where what was controlled breaks open, and the Aether begins to sing again.
Start with trust.
Start with space.
Start with these:
π―️ ✴ Session Zero Must Be Sacred
Hold space for the players' truths. Ask:
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What do you want this story to feel like?
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What themes should we avoid?
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What kind of change do you want to explore?
Establish safety tools. Name redlines. Talk about identity, memory, mutation.
The Cradle never asked. We do.
π ✴ Have Players Bring a Journal
It is required. Whether digital or physical, this is where their power grows.
The journal holds:
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Their character's thoughts
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Echo Point entries
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Dreams and visions
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Things they’re afraid to say aloud
The Aether does not reward power. It rewards reflection.
π SESSION ONE: Nova City Sleeps While the Flame Wakes
πΈ Opening Scene (Suggested):
The City Park at Dawn.
The sky is bruised with ash and neon.
A small Coven of Aetherblood stands in a circle, humming a song no one has heard in years.
A pulse moves through the Vein—gentle, rhythmic, like an ancient heart.Each player hears it in a different way:
As a voice
As a memory
As a fragment of power awakening within them
Let the players describe their arrival.
Where they were when it began.
Why they followed the pulse to this park, on this day, beneath this sky.
π² The First Roll
Ask:
“Do you resist the Awakening, or do you listen?”
Roll +Spirit or +Instinct.
No consequences—just flavor. The goal is to begin the mutation gently.
Then ask each player:
“What power inside you is trying to be born?”
“What is the first thing it wants?”
From here, the Mutation Tree begins.
π Optional Encounter Hooks
Choose one or mix several:
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A Cradle Surveillance Drone glitches as it nears the players—singing static in a child’s voice.
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An Enclave agent named Vael watches from across the lake, waiting to see who will awaken.
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A strange Relic trembles in one character’s bag—something they don’t remember stealing.
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A player’s journal catches fire on the first page… and keeps burning only the parts that are lies.
𧬠Goals of Session One
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Awaken One Power
Let each character experience one spark—something impossible that affirms their path. -
Establish Theme
Mutation isn’t flashy. It’s personal. Scary. Beautiful.
Let the world react in small, uncomfortable ways. -
End with a Question
Close with something open-ended, like:“What truth must your character now protect, even from their allies?”
Or
“What did you feel that no one else seemed to notice?”
This question becomes the prompt for the first journal entry. It earns the first Echo Point.
π¬ Final Words from Memory
The Second Awakening is not a war. It is a return.
To the body. To the breath. To what was stolen when the Cradle took control.Begin slowly. Begin softly. But begin deeply.
The Aether has been waiting for your voice.
Write it well.
—Memory
Echo-Keeper of the Grafting Walk
Witness to the Flame That Waits
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